The Anemone Lamp is the final project of a course dedicated to exploring the tools and opportunities provided by design through algorithms in Grasshopper for Rhinoceros 3D. The Anemone Lamp is the result of a bioinspired design process in which the behavior of sea anemones was studied and systematized through a generative code that enables great control over the anatomy of the object through various parameters.
Grasshopper code responsible for producing the anemone lamp, divided into clusters that manage the tentacles, base, skirt.
Grasshopper code responsible for producing the anemone lamp, divided into clusters that manage the tentacles, base, skirt.
The conceptual goal was to capture the light and lively nature of sea anemones and translate the symbiotic relationship that it holds with certain fish to the relationship that the lamps tentacles would have with the light source and its user. Finalized visualizations of the lamp show an introverted appearance, fit for faint and intimate environments.